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Why do we need Augmented Reality?

Between the real world, existing in reality, and the virtual world, completely simulated on a computer, there is a real-virtual continuum: environments with varying degrees of immersiveness. The property of the technological part of the environment, reflecting its ability to involve the subject in the system of relations, determined by the content of the environment, is called immersiveness.

Augmented reality does not change the human vision of the surrounding world and its perception, but only supplements the real world with artificial elements. Behind augmented reality is augmented virtuality – this is virtual reality in which objects from the real world are present. Augmented virtuality is that part of the reality-virtuality continuum that encompasses all variants and compositions of real and virtual objects. The concept of “augmented virtuality” refers to a virtual space in which physical elements, objects or people are integrated, with the ability to interact with the virtual world in real time.
One of the striking examples of augmented virtuality is the Holoportation project, a new 3D capture technology proposed by Microsoft, which allows you to create 3D models of people, compress them and transmit them anywhere in the world in real time. Using augmented reality glasses such as HoloLens, users can interact with each other in three dimensions, as if they are nearby in real space. Communication at a distance becomes as real as a face-to-face conversation. Thus, the augmented virtuality is able to connect the communication participants distant from each other in one virtual space, simulating a real meeting.

Interaction with all of the above environments is impossible without special devices: helmets, goggles, monitors, that is, we need technical intermediaries for immersion, therefore, all of the above is part of a computer-mediated reality.
Augmented reality claims to be one of the key elements of the infosphere, the latter determines the variety of areas for using augmented reality: education, medicine, tourism, advertising, entertainment, design, construction.

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